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Designing and Prototyping Interfaces with Figma - Second Edition: Elevate your design craft with UX/UI principles and create interactive prototypes

Designing and Prototyping Interfaces with Figma - Second Edition: Elevate your design craft with UX/UI principles and create interactive prototypes

Current price: $59.99
This product is not returnable.
Publication Date: December 29th, 2023
Publisher:
Packt Publishing
ISBN:
9781835464601
Pages:
464
Usually Ships in 1 to 5 Days

Description

Explore the latest Figma features with this newly updated 2nd edition, including Variables and Conditional Prototyping. Learn cutting-edge design principles and create captivating interfaces with this full-color guide.

Key Features

  • Explore Figma's latest features, including Variables and Conditional Prototyping, to create dynamic and responsive interfaces
  • Integrate AI capabilities and optimize your workflow with the latest Figma plugins
  • Create engaging, interactive prototypes that captivate your users and stakeholders
  • Purchase of the print or Kindle book includes a free PDF eBook

Book Description

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further The highly anticipated new edition is here to transform your creative journey.

Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes.

Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.

What you will learn

  • Create high-quality designs that cater to your users' needs, providing an outstanding experience
  • Mastering mobile-first design and responsive design concepts
  • Integrate AI capabilities into your design workflow to boost productivity and explore design innovation
  • Craft immersive prototypes with conditional prototyping and variables
  • Communicate effectively to technical and non-technical audiences
  • Develop creative solutions for complex design challenges
  • Gather and apply user feedback through interactive prototypes

Who this book is for

This book is for aspiring UX/UI designers who want to get started with Figma as well as established designers who want to migrate to Figma from other design tools. This guide will provide you a walkthrough of the entire process of creating a full-fledged prototype for a responsive interface using all the tools and features that Figma has to offer. As a result, this book is suitable for both UX and UI designers, product and graphic designers, as well as anyone who wants to explore the complete design process from scratch.

Table of Contents

  1. Exploring Figma and Transitioning from Other Tools
  2. Structuring Moodboards, Personas, and User Flows within FigJam
  3. Getting to Know Your Design Environment
  4. Wireframing a Mobile-First Experience Using Vector Shapes
  5. Designing Consistently Using Grids, Colors, and Typography
  6. Creating a Responsive Mobile Interface Using Auto Layout
  7. Building Components and Variants in a Collaborative Workspace
  8. User Interface Design on Tablet, Desktop, and the Web
  9. Prototyping with Transitions, Smart Animate, and Interactive Components

(N.B. Please use the Look Inside option to see further chapters)